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The Archer Tower is the one Tower Card your Player Avatar (Hero) starts with at the beginning of the game ("The Shores of Everwinter").

Level 1 2 3 4 5 6 7 8 9 10
Physical Damage 8-11 10-13 12-15 13-17 13-19 15-19 15-20 16-22 24-33 32-44
Average DPS

(Fully upgraded)

8.6

(8.6)

10.5

(21.3)

12.3

(23.1)

13.6

(42.7)

16.0

(48)

17.0

(93)

19.4

(103.8)

21.1

(161)

31.7

(176.7)

42.2

(188.9)

Attack Range 220 225 230 240 245 250 260 270 280 290
Attack Rate 1.1s 1.1s 1.1s 1.1s 1.0s 1.0s 0.9s 0.9s 0.9s 0.9s
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9-10
Upgrade Time 1m 20m 1h 6h30m 14h 1d12h 1d16h 2d 2d12h

Abilities and Upgrades[]

Battle Upgrades can be improved after being placed on the battle field. Upgrading abilities during a battle costs Mana. As your tower increases in level, your abilities and upgrades can also increase in power, but at a higher Mana cost. Not all abilities change or upgrade with level. 

Poison Arrows upgrade is unlocked at card Level 2 and Bigger Bows is unlocked at Level 3.

Poiarr.png
Poison Arrows 1st 2nd 3rd 4th
Poison Damage +12 +20 +44 +50
Mana Cost 65 110 270 350
Available At Level 2 4 6 8
Bigbow.png
Bigger Bows 1st 2nd 3rd
Improved Range +50 +60 +70
Mana Cost 50 50 50
Available At Level 3 5 7

Defensive Strategy[]

The Archer Tower is a versatile turret which is one of the best choices throughout the game. A well-placed Archer Tower can guard many lanes at the same time due to its long range and fast-shooting speed. Archer Towers can be highly effective on Birds because of its Poison Arrows upgrade. Also with a very cheap placement cost (50 Mana) and high number of maximum uses (5), Archer Tower is a wise choice in every player's strategy.

Archer Towers can be placed at the start, middle, or end of the lane; they are effective in any role. After placing your key Towers (Volcano Towers, Poison Towers, Slowdown Towers) to their positions, fill all available empty slots with Archer Towers.

It's generally a good idea to upgrade at least the first level of Poison Arrows early on in the battle because it is inexpensive and provides a considerable damage bonus in addition to the poison modifier (which is excellent against Birds).

In Eyrie of the Avian King, where the roads to your flags are usually designed with complexity, Archer Towers should form the cornerstone of your defensive lay-out; however, it is advisable to utilize Bolas Towers first as their high damage per second (DPS) against Birds can be your key to victory.

Appearance[]

Level 1 2 3 4
Image
Archer1.PNG
Archer2.PNG
Archer3.PNG
AR4.PNG
Level 5 6 7-9 10
Image
Archer05.png
Archer6.PNG
Archer 8.PNG
150x150qstn.png

Related Quests[]

Difficulty Quest Name Objective
Easy Accurate Archery Kill 150 enemies with Archer Towers
Easy Arrow Assault Win "Rimehearth" using only Archer Towers
Easy Archer Training Kill 50 enemies with Archer Towers
Easy Serpents and Bows Kill 30 enemies from the Serpent Cult with Archer Towers
Easy Undead Archery Kill 25 enemies from the Undead Army with Archer Towers
Medium Archer Mastery Kill 200 enemies with Archer Towers
Medium Archery Accuracy Hit 500 enemies with Archer Towers
Medium Marksman Kill 100 Minotaur Marksbulls with Archer Towers
Medium Ready, Aim, Fire! Kill 300 enemies from the Minotaur Horde with Archer Towers
Medium Slithering Archery Win "Beware The Brym" using only Archer Towers
Hard Bird Season Win "Featherdance" using only Archer Towers
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