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Illuminator is an Uncommon Tower Card. The predefined drop for this Card is the fourth level of Serpent Land - it is the 1 Star reward for completing "An Unseen Peril".

Level 1 2 3 4 5 6 7 8 9 10
Physical Damage 13-20 15-24 18-28 20-33 23-38 27-43 31-50 36-58 41-66 46-74
Average DPS 13.75 16.25 19.16 22.08 25.42 29.17 33.75 39.17 44.58 50.00
Full Upgraded DPS 13.75 27.08 30.00 49.58 52.92 78.33 82.92 88.33 93.75 99.17
Attack Range 225 230 235 240 245 250 255 260 265 270
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
Upgrade Time 3h30m 7h30m 18h30m 1d12h 2d18h 3d 3d6h 4d4h 5d

Abilities and Upgrades[]

The Illuminator Tower comes with two abilities eligible for upgrades on the battlefield: The Light, it Burns and Phosphorescence. The Light, it Burns is available from the Level 2 card and improves damage. Phosphorescence, which improves the tower's range, is available from the Level 1 card.

As the Illuminator Tower upgrades, more upgrades will be available for both abilities. The Light, it Burns can be upgraded a total of 3 times while Phosphorescence 4 times.

The Light, it burns The Light, it Burns 1st 2nd 3rd
Improved Damage +10~16 +15~25 +22~30
Mana Cost 75 120 170
Available At Level 2 4 6
Phosphorescence Phosphorescence 1st 2nd 3rd 4th
Improved Range +50 +60 +70 +80
Mana Cost 25 50 70 90
Available At Level 1 3 5 7

Appearance[]

Level Every Level
Image
Illuminator

Related Quests[]

Difficulty Quest Name Objective
Easy Blind Spots Win "An Unseen Peril" with 3 Stars without using Illuminator Towers
Easy Dark Sinkhole Win "The Sinkhole" with 3 Stars without using Illuminator Towers
Medium Illuminating Shots Kill 10 enemies from the Serpent Cult with Illuminator Towers
Hard Let There Be Light Kill 100 enemies with Illuminator Towers
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