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The Pirate Tower is a Common rarity Tower Card. The Pirate Tower hurls bombs with a big blast radius (Area of Effect) making it very effective against mobs of enemies. It deals physical damage. Pirate Towers are first rewarded in the game by completing "Frosthome" with one Star.

Level 1 2 3 4 5 6 7 8 9 10
Physical Damage 15-22 18-26 21-31 22-35 24-39 26-44 28-50 30-55 35-65 40-75
Average DPS 3.7 4.4 5.2 5.7 6.3 7.0 7.8 8.5 10.0 11.5
Avg DPS Full 5.3 8.2 10.8 16.3 19.9 27.1 32.9 37.6 39.1 40.6
Blast Radius 100 104 108 112 116 120 124 125 125 125
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
Upgrade Time 1m 20m 1h 6h30m 14h 1d12h 1d16h 2d 2d12h

Abilities and Upgrades[]

Battle Upgrades can be improved after being placed on the battle field. Upgrading abilities during a battle costs Mana. As your tower increases in level, your abilities and upgrades can also increase in power, but at a higher Mana cost. Not all abilities change or upgrade with level. 

Blkpow.png
Black Powder Bombs 1st 2nd 3rd 4th 5th
Damage +6-10 +14-22 +20-40 +40-60 +30-50
Mana Cost 70 160 270 460 400
Available at Level 1 3 5 7 8
Sporum.png
Spoiled Rum 1st 2nd 3rd
Fire Damage +30 +50 +65
Mana Cost 45 90 150
Available At Level 2 4 6

DPS for this tower is tricky to calculate. Once upgraded with Spoiled Rum, the Tower's attack alternates between a Black Powder Bomb (BPB) which causes immediate physical damage and a Spoiled Rum (SR) Bomb which causes fire damage over time. The two upgrades do not affect one another.

DPS Base BPB SR Combined
1 3.7 5.3 5.3
2 4.4 6.0 10.4 8.2
3 5.2 10.4 11.2 10.8
4 5.7 10.9 21.7 16.3
5 6.3 17.5 22.3 19.9
6 7.0 18.2 36.0 27.1
7 7.8 29.0 36.8 32.9
8 8.5 37.7 37.5 37.6
9 10.0 ? ? ?
10 11.5 ? ? ?

Defensive Strategy[]

Pirate Tower is a slow shooter with the ability to take down large groups of slow enemies. With 2 upgrades available that strengthen the damage output, Pirate Tower when fully upgraded can deal devastating splash damage to every unit in a small area.

A well-known tactic is to pair Pirate with Slowdown Tower, however, in several cases, we don't need to put Slowdown ahead of Pirate. For instance, when fighting in Undead Land, where the enemies are already very slow in movement, Pirate can effectively work without the need for Slowdown.

The Pirate Tower does physical damage, and has relatively low overall DPS, so it's not a good choice against heavily armored troops. In this situation, combining Pirate with Lightning Tower, or Crossbow (magical attack) can create a good formation to terminate all kinds of enemies.

Quite likely the programmers made an error in giving Black Powder Bomb a Level 8 upgrade instead of Spoiled Rum. As can be seen in the DPS chart above, this changes the DPS dynamic for Level 8 and Level 9 Towers where the Spoiled Rum upgrade is not worth it.

Appearance[]

Level 1 2 3 4
Image
Pirate1.PNG
Pirate2.PNG
Pirate3.PNG
Pirate4.PNG
Level 5 6 7-8 9
Image
Pirate5.PNG
Pirate6.PNG
Pirate7.PNG
150x150qstn.png

Related Quests[]

Difficulty Quest Name Objective
Easy Boom Town Win "The Ruins of Riven Hill" using only Pirate Towers
Easy Boom Town II Win "The Ruins of Riven Hill" with 3 Stars using only Pirate Towers
Easy Hoist the Black Flag Win "Fallowmarsh" using only Pirate Towers
Medium But Why is the Rum Gone!? Win "Beggar's Coast" without using Pirate Towers
Medium Skull and Crossbones Kill 10 Skeleton Warriors with Pirate Towers
Medium We're Naught But Humble Pirates Kill 200 enemies with Pirate Towers
Hard Bombs Away! Kill 2,000 enemies with Pirate Towers

Notes[]

Starting from Level 4 and higher Pirate Tower is capable of killing Rats in one hit, which is useful at the beginning of waves on early levels.

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