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Tesla Tower has low base damage but the tower strikes three times with each attack. Each of the three strikes can hit different targets. Like the Lightning Tower the attacks momentarily stop the target.

Level 1 2 3 4 5 6 7 8 9 10
Range 230 235 240 245 250 255 260 265 270 275
Magic Damage 15-22 17-27 20-32 24-38 29-45 35-53 42-63 49-73 56-83 63-93
Average DPS 7.4

(22.2)

8.8

(26.4)

10.4

(31.2)

12.4

(37.2)

14.8

(44.4)

17.6

(52.8)

21

(63)

24.4

(73.2)

27.8

(83.4)

31.2

(93.6)

Fully Upgraded DPS 60.6 120 199.2 205.2 327.6 336 (163.4)

490.2

(166.6)

499.8

(170)

510

(173.6)

520.8

Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
Upgrade Time 11h30m 1d6h 2d12h 2d22h 3d18h 4d4h 5d 6d6h 7d7h

Abilities and Upgrades[]

The Tesla Tower comes with two abilities eligible for upgrades on the battlefield: Superconduction and Heavier Magnets. Superconduction improves damage while Heavier Magnets improves range.

Both of Tesla Tower's abilities are useable at card level 1.

Tesla Superconduction.png Superconduction 1st 2nd 3rd 4th 5th
Improved Damage +32 +46 +62 +96 +120
Mana Cost 80 120 160 250 300
Available At Level 1 2 3 5 7
Tesla HeavierMagnets.png Heavier Magnets 1st 2nd 3rd 4th
Improved Range +25 +25 +25 +25
Mana Cost 50 75 100 125
Available At Level 1 3 4 6

Appearance[]

Level Every Level
Image
Tesla.PNG

Defensive Strategy[]

The Tesla Tower is overall one of the most versatile towers in the game. To begin with, its damage upgrades are not as expensive as other towers (80 to 120 to 160 mana cost, compared to e.g. poison tower with 100 to 140 to 350 mana cost) and is capable of causing serious damage. A level 4 tower with fully upgraded damage only costs 100+80+120+160=460 mana and already deals impressive damage, with each shot in a burst of three capable of frying a bluefeather warbird whole.

Due to its limited number, use it near chokepoints where enemy paths converge or near sole exits. Its immense firepower can often hold a chokepoint without any additional help. It only becomes even better with reinforcements such as clarion call or thunder moose; both of these stall enemies for the tesla tower hit with its massively damaging attack.

Be wary about magic resistant enemies however. Despite its immense damage, it can't hold off magic resistant enemies well, especially in masses. Mask this weakness with physical damage heroes, such as Knuckle, Valorius with a full platoon of Clarion Call reinforcements, or the avatar himself.

Related Quests[]

Difficulty Quest Name Objective
Easy Static Snowballs Kill 15 Yeti Snowballs with Tesla Towers
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